About Moohnfa
Moohnfa is me—Morien Ohneisser. The name comes from my own, a blend of who I am and what I create.
I've always been drawn to the mix of art, technology, and craftsmanship. Growing up in a family of creatives—where design and handcrafted work were part of everyday life—it felt natural to explore my own creative path.
At 16, I was deep into photobashing, fascinated by how textures and lighting could transform an image. Around the same time, I discovered 3D, and that changed everything. I spent years diving into modeling, shading, rendering—but what truly captivated me was materials and textures. There's something deeply satisfying about creating surfaces that feel real, tactile, and immersive.
What is Moohnfa?
Moohnfa is where I channel this passion into high-quality materials, textures, and resources—helping 3D artists, game developers, and studios create better visuals, faster. Whether it's physically based materials for AAA games, cinematic environments, or product renderings, I make sure every texture I create is not just beautiful but also functional.
More Than Just Looks
I love the artistic side, but I also care about the business side—making sure that my clients and fellow artists get real value. A texture isn't just a surface; it's a tool that saves time, improves realism, and enhances the final product. Every material should be designed with purpose, making life easier for artists, designers, and studios.
Who I've Worked With
Over the years, I've worked with Marmoset, Poliigon, GameTextures.com, UNXD, Ditto, Black Forest Games, and more, crafting high-quality materials and textures for games, virtual fashion, and product visualization.

Fabric Studies

Environmental Materials

Industrial Textures

PBR Materials
How I Can Help You
- • PBR Materials & Textures – Custom, high-quality surfaces for games, films, and archviz.
- • Material Workflow Optimization – Helping artists and studios speed up their process.
- • Texture Resources & Tutorials – Making texture creation easier and more accessible.